CQC guards are important skills components they combine with the stances and footwork to provide sound proven counter offensive capabilities. I’ve covered stances and footwork in previous editions of the close combat files and will now detail counteroffensive guarding. This file will cover guarding against unarmed threats from the front side and rear flanks. The Todd CQB/CQC systems do not include unarmed blocking. The Todd Systems counteroffensive skills are made up of sound cover guarding deflection and attacking your attackers offending limb principles. The reasoning behind cover guarding and deflection is as follows. Employing individual blocking skills that are specific to individual strikes increases the required levels of specific threat identification creates specific individual threat counter decision-making and as a result increases stress tension anxiety and the possibility of employing the incorrect blocking option and as a result error and increased risk. You must take into consideration a formidable crafty enemy utilising faints cheats distraction’s dirty tricks and unarmed combinations over single strike techniques. A single era can end the encounter for you or worse. Some blocks promote maintaining your natural height or even less wise increasing your target mass. Cover guarding promotes reducing target mass economy of movement increased stability and maximum reduction in the likelihood of error by employing a single principle to counter directional incoming threats not individual specific threats. Blocking often requires defensive movements that extend beyond the bodies outer framework and as such can leave holes in defensive capabilities in relation to protecting the bodily rectangle. The highly trained enemy will identify any weaknesses or holes and exploit them.
The frontal guard prior to any actions on encounter will have both arms and a 45